I am a self-taught level designer with a love for immersive single-player and co-op games.

During my early childhood my craving to play and create new worlds was induced by Lego and not long after I discovered PC games.
When Half-Life 2 was released in 2004, it came with the Source SDK and opened a whole new dimension to me.
Ever since I have been hammering away at creating my own levels. What started out as a hobby, 10 years ago, grew into a passion.

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