Maarten Frooninckx

Level Designer

I am Maarten Frooninckx, a level design amateur that loves playing and making games. I've been mapping with Valve's Source SDK Hammer since 2005, shortly after the release of Half-Life 2, which is one of my favourite games. I am able to create a concept from scratch, collect reference material, block out the level, set up the game play, do play testing, lighting, world textures, scripting, optimizing and detailing, until the level is finalized. I have been involved in a few modifications for Half-Life 2, mainly doing level design and play testing (see below).

Feel free to contact me for more information.

DownFall level design, gameplay, writing, scripting
Human Error playtesting
Human Error Co-op level design, gameplay
Subvertus level design
Research & development playtesting and contributed ideas