I am a self-taught level designer with a love for immersive single-player and co-op games.
During my early childhood my craving to play and create new worlds was induced by Lego and not long after I discovered PC games. When Half-Life 2 was released in 2004, it came with the Source SDK and opened a whole new dimension to me. Ever since I have been hammering away at creating my own levels. What started out as a hobby, 10 years ago, grew into a passion.
Download | My entry for the Interlopers.net 'The Forgotten Journey' leveldesign contest, made over the course of 2 months
A mapbattle centered around a pre-made template bridge, the scene was made using Left4Dead2 assets over the course of 4 days
Download | My entry for the RTSL.com "Run Think Shoot Live" leveldesign competition, made over the course of 5 weeks
Download | My entry for the RTSL.com "City Streets Ville" leveldesign competition, made over the course of 17 days
After joining Human Error as a playtester, I worked on Human Error Co-op as a level designer and game designer
playtesting and contributed ideas