I am Maarten Frooninckx, a level design amateur that loves playing and making games.
I've been mapping with Valve's Source SDK Hammer since 2005, shortly after the release of Half-Life 2, which is one of my favourite games.
I am able to create a concept from scratch, collect reference material, block out the level, set up the game play, do play testing, lighting, world textures, scripting, optimizing and detailing, until the level is finalized.
I have been involved in a few modifications for Half-Life 2, mainly doing level design and play testing (see below).
Feel free to contact me for more information.
|DownFall||level design, gameplay, writing, scripting|
|Human Error Co-op||level design, gameplay|
|Research & development||playtesting and contributed ideas|